Backstory: To be fleshed out but basically ...
After period of escalating political and economic pressure, the Russian Federation (RusFed) and NATO are at an impasse over Ukraine's right to act as an independent nation.
This deterioration in relations has taken place over a few months and has allowed several NATO nations (particularly Great Britain, Canada and the United States) to freeze and in some cases reverse their earlier policy of force draw down out of Europe.
NATO has formed a multinational Battle Group with Combat Teams from Canada, Germany, UK and USA.
This NATO Response Force (NRF) has been forward based in KRAKOW in Poland and is the lead component of the heavy forces that are concentrating further West.
Major components of 101st Airborne Division (Air Assault) have begun to concentrate at Ramstein Air Base prior to potentially moving further East as required.
Most of this is posturing though intended to dissuade RusFed forces from intervening directly.
Inside Ukraine itself, the Ukranian Army (ZSU) has been mobilised in all but name and has taken up defensive positions with their largely Soviet era equipment.
The overarching campaign line of operation being that if needed, the ZSU impose delay while the NRF moves to confront the RusFed forces while more substantial NATO formations return to their old bases and become combat effective in order to deter RusFed aggression and "encourage" their exit from any occupied Ukrainian terrain.
Forces involved:
TBC (exact equipment and CT structures to follow) but likely:
Blue - NRF:
Germans (Leo 2E)
US (M1A2 SEP and Bradley)
UK (CR2 and Warrior with Scimitar providing part of the Formation recce)
Canadians (Leo 2E and LAV III)
Aviation CT (AH-64, Eurocopter, Chinook, Blackhawk or MRH-90)
Formation recce: Scimitar, Scorpion and an ASLAV Tp on exchange.
Green - ZSU*: T-64B, BMP-2, BTR-80, 2S3, Mi-24, ...
Red - RusFed*: T-90, BMP-3, 2S3, BMD, Mi-24, ...
* Not playable.
Mission Type: Co-Op against scripted AI
Format: Four Missions run back to back in one continuous activity.
Timings: Run at a European / Northern Hemisphere friendly time - say 1800 on a Saturday night (GMT)
Perhaps run over Easter +’s and -’s to that - happy to take feedback.
Likely time-frame remains a Saturday evening (GMT) in approx. 3 months (post OP VARIABLE 4) say late March / early April.
In terms of an exact date, OPV4 still has approx 8 weeks to run based on the "once mission a fortnight" plan.
In approx. a fortnight I intend to put up a poll of Saturday evenings (GMT) that covers say the next 5 Saturdays after OPV 4 is due to finish and ask for people's availability.
If OPV 4 goes longer than planned then the idea would be that there would at least be one Saturday break between OPV 4 and this.
Something similar will apply if OPV 4 finishes early, but its unlikely it will be any closer than say 10 Saturdays from "today" (because we still have to create the missions, etc.).
Hosted by: The PzBtl 911 server and staff (thank you for your support).
Bling: Still being worked on.
Current sign ups:
Canadians: Brun, 12Alfa, Kingtiger, Tango29, Tacom
Germans: D u k e, Ricopico, Froggy, Induction
UK: Crusty, Tjay, Bogusheadbox, Hoggydog, Hedgehog
US: dta delta, Connaugh, Rotareneg, MDF
Guns: ????
CSS Operator/s: ????
Cameraman: ????
Various:
Tacbat,
enigma6584 (due to the demise of the East Europeans)
Panzer Leader,
Mudpi*, (haven't heard from him since)
Myself,
Tac197,
pkcav39
and a couple of others from BG ANZAC.
C2 structure:
BG CO owns the Aviation CT, some 2nd line CSS and allocates priority for guns.
CT OCs own their own integral CSS, call for fires with their FO, can bid for additional assets from the BG CO.
CT OC’s given “orders” from BG CO prior and a trace so they can work up their plan (hopefully “save plan” works again by then ).
Each 2IC (XO for our American friends) would also get a copy in case their OC couldn’t make it after the “last safe moment” - no hospital passes here.
General:
Making it Co-Op maximises the number of players and should allow people to be vehicle or Platoon / Troop commanders if they wish, not forced to command more units than they are comfortable with.