One of the main problems, that on the limited SB-mapsizes, the manouvering before the battle can not be played well. So the perfect preconditions for an attack can not be meet, also for the defenders, the perfect preconditions for a successful defence can not be meet.
So at the end, the steelbeasts scope of "gaming" we start with attacker/defender starting "wrong" and making the best of it. Otherwise the attacker would rush over weak and unprepared enemy and beat them up or the attacker would crush into a concealed mine-obstacle and be pulverised by an MRLS strike...both modes of game don't seem like much fun to me.
Besides, in the last battle against an hasty Blue defence, you guys punched trough pretty quickly...so I'm not worried about a onesided battle in favour of blue :;;D: