Beiträge von Duke

    Servus,


    die saubere Arbeit hat Falli mit seiner Vorbereitung gemacht.
    Alles in allem war das Gefecht soweit in Ordnung, bis auf die Kommunikation mit der 4ten am Ende nachdem Eisen ausgefallen war und dem Chaoten von der 2ten am Anfang.


    Ich habe jedenfalls wieder was gelernt, hatte meinen Spaß die Kerle von der 2ten abzuschleppen. Das Script von der Feldersatzkompanie und dem Feldinstandsetzungspunkt lief auch, was willste mehr.
    Wenn bei COLD WAR BATTLES II wieder 19 Mann auftauchen, können wir alle Kdt und RS besetzen, wäre cool.


    MkG


    Duke

    Servus,


    die .dds Dateien sind Skins von Schildern etc. die extra für diese Karte gemacht wurden.
    Wenn du ein Scenario auf dieser Karte schreibst und für Blau eine bestimmte Nation vorgibst und du diese Schilder etc. von Cata verwenden willst, mußt du die .dds Dateien in das entsprechende Land für Blau verschieben.
    Da für die Karte ein desert Theme verwendet wurde, muss das dementsprechend in den desert Ordner.


    Die Fulda Karten kannst du beide in deinen Kartenordner verschieben. Brauchst du aber auch nur wenn du Scenarien auf diesen Karten schreiben willst.


    MkG


    Duke

    Servus,


    herzlich Willkommen.
    Du kannst die 100% gerne nach reichen.
    Schau doch mal Morgen Abend im TS vorbei. Die Mission Morgen läuft zwar auf englisch, wir haben aber einen deutschsprachigen Panzerzug mit alten Hasen am Start.


    MkG


    Duke

    Servus,


    im Zuge der Recherche zu Gladiators "Hund und Sperling Scenario", hatte ich beim Freundeskreis der Artillerietruppe mal Fragen zum Thema LARS gestellt.


    Ich habe heute die Antworten bekommen:


    "Die Kampfbeladung pro Raketenwerfer-Zug LARS umfasste (als Anhalt!):

    5 Zugserien Minenraketen
    4 Zugserien Splitterraketen
    1 Zugserie Nebelraketen

    Insgesamt also 10 Serien a 144 Raketen = 1440 Raketen

    Die Beladezeit betrug durchschnittlich 20 Minuten, die Zeit zum Herstellen der Feuerbereitschaft nach Einmarsch in die Feuerstellung bis zum Verschuss der Serie nochmals ca. 20 Minuten."


    Wer ebenfalls Fragen bezüglich der Artillerie hat, kann sich an diese Adresse wenden:


    artilleriekunde@web.de


    MkG


    Duke

    OC: I20 1x M113A2 -> Hedgehog[INDENT]I21: 4x M113A2 -> Falli
    I22: 4x M113A2 -> JohnO
    I23: 4x M113A2 ->
    T34: 4x Challenger 2 -> 12 Alfa, Gibsonm, Tjay, Tango29
    M20A: 2x Scimitar -> Kingtiger
    M20B: 2x Scimitar -> swordsmandk, Majorduck
    M30A: 1x M113A2 + MILAN -> Duke
    M30B: 1x M113A2 + MILAN ->
    A40A: 1x M113A2 + RBS70 ->
    A40B: 1x M113A2 + RBS70 ->
    E10: 2x M113 G3/Eng ->
    M10: 2x M1064A3 ->
    24: Wisent ARV, M113A3/Medic ->
    [/INDENT]

    The Demolition Guard 1989
    Date: 25th may 1989
    Time: 05:30 local time (GMT+2)


    0)PRELUDE:[INDENT]Visit youtube and search for a movie called "the demolition guard" and watch it to get a gist of how this scenario will play out and things to take into consideration and also to help set the mood right.[/INDENT]




    1)SITUATION:[INDENT]a)Enemy:[/INDENT]
    [INDENT]3rd Shock Army have launched it attack west from the East German border. 245th Guards Motor Rifle Regiment (GMRR) has been identified together with 153th tank regiment (TR) to our EAST about 25km away. [/INDENT]
    [INDENT]The 47th Guards tank division have failed taking UELZEN, so they are most likely trying to find another way west. 245th GMRR are using BMP-2 and 153th TR has been seen with T-64B versions, so we sure are up for a fight. [/INDENT]
    [INDENT]Enemy Course of Action:[/INDENT]
    [INDENT]The Soviets are desperate for an intact bridge so expect anything in the book including civilian infiltrators to tactical air assault. But most likely COA is for the MRR to push WEST in best speed with a CRP up front and the remaining Regiment following soon after.



    [/INDENT]
    [INDENT]b)Own:[/INDENT]
    [INDENT]Our brigade (12th Armd Bde) are tasked with delaying Soviet forces advance until further orders.[/INDENT]
    [INDENT]Our Battalion (1st Royal Green Jackets [1 RGJ]) are delaying in the area of ESCHEDE - UNTERLÜSS - BAD BODENTEICH - WAHRENHOLZ with our south flank covered by 1 R IRISH RANGER.[/INDENT]
    [INDENT]A COY are to our east together with parts of C SQN 4 RTR delaying the enemy, C COY are to our NORTH defending the ASCHAU DAM's and further north.[/INDENT]
    [INDENT]We, the B COY of 1 RGJ are located WEST of ESCHEDE tasked with being demolition guard for the ESCHEDE bridge who is the only remaining standing bridge after the Royal Engineers have blown up all other bridges in the area to delay the Soviets.



    [/INDENT]
    [INDENT]c)Attachments and detachments: [/INDENT]
    [INDENT=2]i)From other units:[/INDENT]
    [INDENT=3]1 Sect of 2 Javelin AA systems (RBS70) transported in FV432 from 10 (Assaye) Air Defence Battery RA (10th AD Bty RA)[/INDENT]
    [INDENT=3]1 Trp of Engineers from 1st Field Sqn, 21st Engineer Regiment Royal Engineer in FV432. (21st Eng Reg RE)[/INDENT]
    [INDENT=3]1 Trp of Challengers from C Squadron,4th Royal Tank Regiment (C SQN 4 RTR)[/INDENT]
    [INDENT=3]137th Fd Bty from 40th Field Regiment Royal Artillery (40th Fd Reg RA) (6 tubes with 26 HE and 10WP each)


    [/INDENT]
    [INDENT=2]ii)Attachments from Battalion's Support Company (S COY)[/INDENT]
    [INDENT=3]1 Sect of 81mm Mortar (2 tubes 49HE and 20 WP each)[/INDENT]
    [INDENT=3]1 Sect of Milan ATGM (2 FV432 with 2 Milan team each)[/INDENT]
    [INDENT=3]2 Sect of Scimitars from Battalion recce platoon. (1 sect = 2 Scimitars each).[/INDENT]
    [INDENT=2]


    [/INDENT]
    [INDENT]d)Terrain & Weather:[/INDENT]
    [INDENT=2]i)Terrain is fairly flat with open farmlands patched with small forests and small villages (mainly SCHARNHORST and ENDEHOLZ) posing no threat to armoured manoeuvres. [/INDENT]
    [INDENT=2]Through the AO runs a river named ASCHAU that is between 10-30m wide running in NORTH-SOUTH direction splitting the town of ESCHEDE in one WESTERN and one EASTERN part, with the EASTERN part being the smaller one. [/INDENT]
    [INDENT=2]On the WESTERN side you find down-town, School, railway station and industrial areas. Also in NORTH-SOUTH/SOUTHWEST direction goes the one track railway between CELLE and UELZEN but it imposes no effects on us or our enemy's movement.[/INDENT]
    [INDENT=2]The road network is very good, main road is B191 who is going from NORTHEAST to SOUTHWEST through ESCHEDE and L283/K20 that runs in a WEST-EAST direction through ESCHEDE.



    [/INDENT]
    [INDENT=2]ii)Weather[/INDENT]
    [INDENT=2]Weather forecast is initially cloudy with a weak WEST-SOUTHWEST wind (1-3m/s) and 10-14C+ but later during the morning the clouds will disappear and temperatures will rise to 20-25C+. [/INDENT]
    [INDENT=2]Afternoon will see clouds and temperatures at 20C+ and light winds. Weather Forecast for tonight/early morning morning is rain and 15C+.



    [/INDENT]
    [INDENT]e)Civilians: [/INDENT]
    [INDENT]The war has taken many Germans with surprise and many are fleeing west to get away from the advancing Soviet forces. This means much civilian traffic on the roads and as the Soviets now are within artillery distance they have been firing sporadic fire missions on intersections and other roads, causing both military and civilian casualty's.[/INDENT]
    [INDENT]Many civilians are still in ESCHEDE and surrounding villages so you need to take them into consideration when doing your plan. Be aware of East German infiltrators who are transmitting intel to Soviet forces, we have already picked up radio transmission in the ESCHEDE area indicating we have indeed infiltrators in our AO.[/INDENT]
    [INDENT]Any Infiltrator found in our area are to be arrested and handed over to the German police. [/INDENT]


    2)MISSION:
    [INDENT]B COY, 1 Royal Green Jackets are tasked with defending and prepare the bridge over ASCHAU for demolition until all friendly forces are across or enemy forces threaten to capture the bridge when it shall be destroyed by detonation. Once the bridge are blown up B COY are tasked with defending ESCHEDE in EASTERN direction, from the WEST bank until further order arrives.[/INDENT]
    [INDENT]B COY are also tasked with keeping L283/K20 OPEN for as long as possible, enabling friendly troops and civilians to use the road to march WEST.[/INDENT]



    3)EXECUTION: [INDENT]This is up to you! But some valuable information from your attachments are as follows:[/INDENT]
    [INDENT=2]i)LIASON OFFICER from A COY (Lt Wilkinson):[/INDENT]
    [INDENT=2]Our friendly units on the eastern bank of ASCHAU is as follows:[/INDENT]
    [INDENT=2]
    *A COY 1 RGJ (Callsign 1-1,1-2 & 1-3)[/INDENT]
    [INDENT=2]*C COY (1) 4 RTR (Callsign 1-3 & 2-3)[/INDENT]
    [INDENT=2]When all of them have passed you are cleared to blow the bridge. Obviously disorganized or lost units can still show up and want to cross the bridge (including fleeing civilians) so do not blow up the bridge to early. [/INDENT]
    [INDENT=2]One of my soldiers will be at the bridge counting and reporting the units passing the bridge to me so we can keep a track of them. You can expect the first element of A COY to arrive at the bridge around 6 am (30min into game).[/INDENT]
    [INDENT=2]
    ii)ROYAL ENGINEERS:
    [/INDENT]
    [INDENT=2]It will take the lads about 15min to put all the charges in place and put the bridge in state 1, ready to be blown up on your command. Once the message that the bridge is ready to blow has arrived the engineers can withdraw from the bridge.[/INDENT]
    [INDENT=2]
    iii)FORTIFICATIONS & TRP
    [/INDENT]
    [INDENT=2]In the upper left corner there are fortifications for Challenger, FV432 and Bunkers for infantry plus TRP (Target Reference Points) that you can place wherever you like. Be aware ATGM teams like Milan do not deploy inside bunkers.[/INDENT]


    5)COMMAND AND SIGNALS:
    [INDENT]i)COMMAND:[/INDENT]
    [INDENT]OC will be with his track 2-0 over time. 2IC is X.



    [/INDENT]
    [INDENT]ii)SIGNALS:[/INDENT]
    [INDENT=2]a)Frequencies as before on VHF, OC owns the net.[/INDENT]
    [INDENT=2]b)[/INDENT]
    [INDENT=2]OC B COY = Two-Zero (20) [/INDENT]
    [INDENT=2]1st Plt = Two-One (21, then 21A,21B & 21C)[/INDENT]
    [INDENT=2]2nd Plt = Two-Two (22)[/INDENT]
    [INDENT=2]3rd Plt = Two-Three (23)[/INDENT]
    [INDENT=2]4th Plt C SQN = Tango-Three-Four (T34) [/INDENT]
    [INDENT=2]4th Plt (CSS) = Two-Four (24) Bravo for MED and Charlie for ARV[/INDENT]
    [INDENT=2]1 Sect Mortar = Mike-One-Zero (M10)[/INDENT]
    [INDENT=2]2 Sect Scimitar = Mike-Two-Zero-Alpha (M20A) and Mike-Two-Zero-Bravo (M20B)[/INDENT]
    [INDENT=2]1 Trp Milan = Mike Three-Zero (M30)[/INDENT]
    [INDENT=2]1st Troop RE = Echo-One-Zero (E10)[/INDENT]
    [INDENT=2]1 Sect Javelin AD = Alpha-Four-Zero (A40)[/INDENT]
    [INDENT=2]137th Field Bty RA = Foxtrot-Three-Two (F32)[/INDENT]


    6)SCENARIO DETAILS:[INDENT]i)To "arrest" a Civilian infiltrator you simply kill them with MG fire. Infiltrators are dressed as civilians but have some obvious tools that make them stick out from the ordinary civilians.[/INDENT]
    [INDENT]
    ii)
    To blow up the bridge you need E10 (the engineer party) to stay within 100m from the bridge marked "bridge area" in thin grey line for 15mins where-after you will get a message saying the bridge is ready to be detonated. Once that message has been sent you can detonate the bridge by using trigger 1 "BLOW THE BRIDGE!" with a 6 sec delay. The engineer vehicles need to be alive when you pull the trigger so make sure they are safe![/INDENT]
    [INDENT]
    iii)
    The RBS70 are replacement for Blowpipe/Javelin Ground to Air missile.[/INDENT]
    [INDENT]
    iv)
    M113A2 with MG3 are stand in for FV432[/INDENT]
    [INDENT]
    v)
    Challenger 2 are stand in for Chieftains.[/INDENT]
    [INDENT]
    vi)
    To stop Civilian traffic across the bridge (on the EASTERN side) use trigger "STOP ALL CIVILIAN TRAFFIC", be aware you do need to have troops on the EAST side of the bridge (within the small village directly on the east side of the bridge). This will be a permanent stop so once the civilian traffic are stopped it's permanent.[/INDENT]
    [INDENT]
    vii)
    In upper left corner you have TRP, Bunkers and Challenger/M113 dugouts for your defence that can be moved anywhere on map.[/INDENT]
    [INDENT]
    viii)
    Map updates are OWN ONLY + Friendly ID ON.[/INDENT]



    ------------------------
    SB Pro PE 3.025
    2015/07/23
    Version 1.0
    Author: Kingtiger
    Contact: PM on www.steelbeasts.com

    The Soviet hardliner coup of August 19, 1991 was successful. To re-establish a buffer zone between the Soviet Union and NATO, Soviet forces have invaded and re-occupied the Baltic states. A Soviet convoy reinforcing its forces in the Baltic states accidentally strayed into neutral Sweden's territorial waters and, after ignoring Swedish attempts to impound it, was engaged and ships sunk. Enraged, and to protect its northern flank, the Soviet Union ordered airborne and Naval Infantry forces to invade southern Sweden in order to secure its ports and coastline and prevent further interference. With Sweden's forces still mobilising and lacking the strength to eject the Soviet invaders alone, it has turned to Denmark and NATO for support. Denmark, concerned about its own security with Soviet forces on its border, has mobilised its military and unilaterally launched operations in support of Sweden while consultation with NATO continues. The 3rd Jutland Brigade, which was working up for exercises, has been attached to the Zealand Division to reinforce it and 2nd Armoured Infantry Battalion, Prince's Life Regiment, in which you are a company commander, is about to assume the lead in the Danish advance...



    1. SITUATION[INDENT]a)Enemy Forces:[/INDENT]
    [INDENT]A BMD-equipped Soviet airborne company has established a defensive position vicinity RYDSGARD-VILLIE. Intelligence believes its mission is to block E65 to friendly forces advancing east and protect Soviet Naval Infantry regiment established vicinity YSTAD 18KM south-east. The company may be supported by up to six 120 mm mortars from its parent regiment. Intelligence also believes Naval Infantry regiment in YSTAD may have established quick reaction force (QRF) of up to reinforced tank company strength which could provide support to the airborne company if required. It is anticipated QRF will scramble if airborne company is in danger of being overrun and can be expected in RYDSGARD-VILLIE after approximately 25 minutes.[/INDENT]


    [INDENT]b)Friendly Forces:[/INDENT]
    [INDENT]You command 2nd Armoured Infantry Company, 2nd Armoured Infantry Battalion, Prince’s Life Regiment (II / PLR). This comprises a command M113A1, three armoured infantry platoons with three M113A1 each, a mortar section with two M106A1 mortar carriers and a repair section of one M113 Repair.[/INDENT]
    [INDENT]Fire support will be provided by your organic 81 mm mortar section plus two off-map 120 mm mortars from battalion firing HE and SMOKE natures. [/INDENT]


    [INDENT]c)Attachments / Detachments:[/INDENT]
    [INDENT]A tank platoon of three Leopard 1 DK from 4th Squadron is attached.[/INDENT]
    [INDENT]An anti-tank platoon of four M113 TOW from battalion is attached.[/INDENT]
    [INDENT]One Centurion ARV is attached.[/INDENT]
    [INDENT]One M113 Medic is attached. [/INDENT]



    2. MISSION [INDENT]Commander 3rd Jutland Brigade’s intent is to clear E65 in a dawn attack to permit continuation of advance east to clear Soviet forces from YSTAD and re-establish Swedish sovereignty at earliest possible opportunity. Commanding Officer II / PLR has made your company point of main effort and tasked you to clear E65 vicinity RYDSGARD-VILLIE.[/INDENT]
    [INDENT]Your mission is to clear Soviet airborne company defensive position vicinity RYDSGARD-VILLIE and secure ASHINGDON. Once ASHINGDON secure, orient east on CANUTE to defeat possible counter-attack from airborne company parent battalion and Naval Infantry QRF from YSTAD. [/INDENT]
    [INDENT]Captain, the plan to complete the mission is up to you.[/INDENT]



    Good luck!




    SCENARIO NOTES:[INDENT]- Mission time is 0445; sunrise approximately 0455.[/INDENT]
    [INDENT]- Units crossing company boundaries will enter a penalty zone and may be destroyed. [/INDENT]
    [INDENT]- The Leopard 1 DK (1A3) is represented by the Leopard 1A5 DK with thermal imager disabled.[/INDENT]
    [INDENT]- The M106A1 mortar carrier is represented by the M1064A3.[/INDENT]
    [INDENT]- The Centurion ARV is represented by the M88A1 with 12.7 mm heavy machine gun disabled. [/INDENT]
    [INDENT]- The BTR-D is represented by the MT-LB.[/INDENT]
    [INDENT]- The BRDM-2 represents the RKhB chemical reconnaissance variant so its 14.5 mm heavy machine gun is disabled.[/INDENT]
    [INDENT]- The RPG-16D is represented by the M2 Carl Gustaf.[/INDENT]
    [INDENT]- The 9K38 Igla (SA-18 Grouse) is represented by the RBS 70.[/INDENT]



    Created by Panzer_Leader July 2013.
    Your feedback is welcome; please email it to me at rhysheron@hotmail.com.