Dear Chuikov,
I tried to understand your post and I'm not sure, if i found out what your point is (if there is any?). It seems to me that you're very dissatisfied about some social interaction inside the community, especially in the SB.com forum and also the interaction between eSim Games and the Community!? Well, I am administrator of the german Steel Beasts site, but not talking for the whole german community here but for myself and my own point of view. I can't comment any of your links, because I'm not involved in that discussions nor I can't or want comment your personal problems with Ssnake.
I surely disagree with some decisions of eSim Games, such as making nearly no marketing at all for Steel Beasts or publishing new vehicles instead of fixing major bugs (the flying tanks while towing bug exists since years!). But I think the community have learn to cope with such decisions. On the other hand I'm very glad for Ssnake's detailed insights in the development process, making me understanding some (not all) of the decisions.
You wrote
ZitatSince we have no control over pricing and eSim Games' own marketing of Steel Beasts Pro PE [...]
That can't be the communities goal at all, don't you think? The community will never have ANY control over pricing or marketing. We are talking about a commercial product developed and merchandised by a company. The only way we (the community) can control anything is to buy or not to buy. Easy as that.
But I don't think this is your intention. I read your post in the way your are asking for support to push Steel Beasts popularity. Am I right?
In this case I can tell you that I'm putting my shoulder on the wheel. I actualy spend a lot of time for a new community webpage. It's not done yet but hopefully still this year. I wrote some lines about in this Thread at SB.com some time ago. I also established the twitteraccount "@SteelBeasts" (also the hashtag #steelbeasts is not in use!) and a YouTube channel.
Well, my commitment in the german community takes a lot of time and finally I have to earn money. My day has only 24 hours. Good marketing need manpower and if you don't have it, it needs time to gain knowledge and time to try out things.
The german community is planning an open day in january next year. For this I have wrote advertise posts in german game forums with hundreds of thousands registered users. If we can gain 10 interested people and 1 or 2 of them stays with us and with this peerless software, I'll count that as success. As a side-effect Steel Beasts will gain more popularity. By the way Ssnake (read as eSim Games) is supporting this event with some licences to borrow and I'm pretty sure, if we gain more than 10 people Ssnake will do this again.
So calm down, it is not as bad as it seems. I see progress in the development side and as long as we have some committed users in our community everything will be fine.
Maybe I misinterpreted your post. If so, give me a hint and I try to to find out your point.