Posts by Duke

    Servus,


    I change the equipment.
    I give Red a MechInfBn with Marder1A3 and a company of Leo1A5 and 2 patrols with Luchs and for Blue 3 platoons of BMP-2s and 1 platoon of T-72s.


    Cheers


    Duke

    Hi LAN,


    I make it short.
    You don`t want to play this, we don`t play it.
    Make a suggestion what kind of equipment you want to use, what terrain, weather conditions etc, COOP or H2H and I try to find a mission.


    cheers


    Duke

    Servus,


    In order to try something new KANIUM and Red Alert will host a Friday game the 7th (this friday) at 1800 UTC.

    This also means that Sunday is a night off this time. Next sunday is still on for part two of our campaign but more info on that later.

    Details:
    Time: 7th 1800 UTC
    Place: Kanium TS
    What are we doing: COY (+) size attack mission


    http://www.steelbeasts.com/top…00-utc-attack-on-neuhoff/


    MkG


    Duke

    Servus,


    Ankündigung im .com Forum:


    Joints Ops with Dogs of War and Kanium VU 18:00 UTC Sunday 23/10/16
    DOW Kanium Mission Operation Picket V1 by Dogs Of War VU


    ********************************
    ** Notes **
    SB Version: 4.004 64bit
    Mission Name: DOW Kanium Mission Operation Picket V1
    Created by: DOW VU Cougar11
    Modified by:
    Multi-Crew: Yes
    Single Crew: Yes
    Largest command: Battalion
    Smallest command:Crew Position
    Mission Duration: 120-180 minutes depending on players and progress. Fluid per Commander
    Minimum number players: 20
    Date: Sunday Joint Ops Mission 23/10/16
    Time: 18:00 UTC
    Time (local):
    Click here
    Teamspeak IP:teamspeak3.i3d.net:10077 No PW
    Room: Steelbeast


    MkG


    Duke

    Servus,


    greetings after my 12h dayshift.
    I`m amused and become a little bit angry.


    You red the briefing and our last mails?
    I tried to explain it step by step, I failed.


    Quote

    My russian friend and me, we are not from RA, we are from steelbeasts.ru (steelbeasts.pro).


    sorry for this, I will change this in the final version.


    Quote

    So we can not understand why this mission have 1985 date, and the red on the offensive? Why all the current funny missions contain the offensive of the red?


    It`s 1985 because I like this year and we have all vehicles for this time period (ok no Marder1A2 but Marder1A3).
    I can promise you, if red and blue play there cards right, it will be not a funny mission like "Midweek Madness".
    We have the vehicles, we have the weappons and ammunition. I tried to make the organization with the callsign template like in real life during this time period.
    I want to play red as offensive part, because in my opinion it was there doctrine.


    Quote

    We had a defensive military doctrine.


    lol


    Quote

    And I can not understand why DKs have equipment with thermal imagers in 1985?


    As I tried to explain you in the last EMails, we don`t use DK equipment, but we use the mod folder \DK.
    It`s simple, in this time period our rifle was the HK G3 and not the G36. In steelbeasts the DK mod folder use this rifle.
    If we play this mission I will send you all german skins for this mission, you can put these in the dk mod folder and every blue soldier or callsign will have german camo.
    Thats why the blue equipment has thermal imager, we had this in 1985.


    Quote

    The main problem of the mission, it's difficult weather conditions and very limited visibility. In such circumstances, we can not go on the offensive and prefer to wait for the right weather conditions, even against your company we would have an entire division. We do not need the losses.
    Besides. We do not understand what is the "capture of an object", we understand the "reaching of the frontier", and why we need to capture the Kalinka in this terrain, if above it rises the height of the most dominant to the west?
    From a tactical point of view, we would have preferred to attack in the souther direction, or in the worst case, in the norther direction of this area. In general, we would prefer to choose offensive conditions ourselves, because it is our offensive. But much work has been done, and we offer a compromise.
    It is necessary to exclude from the height of the game, marked in purple or revise the target of the attack.


    The weather in germany can be bad and difficult, I can make sunshine and visibility 3000m, no problem good for our Leopards. I don`t wanted to write a novel in the situation reports.
    The situation is like I described in the mission. Red found a gap in our defense and sent this MechInf Btn to take this key terrain and to develop the situation.
    If you use google maps, you can see our Brigade is defending between Detmold and Paderborn. So if you can take your OBJ you have 2 options for future operations (we will not play these options).
    1st you can go west or you can attack the deep left flank of our Btn or Brigade.


    To the south is the main effort of your division and our brigade because there are the main roads. I was not scripting this and I will not make a script.


    Back to the situation.
    The blue Btn Cdr saw this gap and sent one PzGrenCoy to defend the area. Thats why it`s a hasty defense for blue.


    It is not your offensive. You play a MechInfBN and you follow orders from your RGT CDR or DIV CDR. In good old red army doctrine a MechInf CDR has not the option, he follows orders, strictly.
    If you like you can download the regulations in our download section.

    In this mission we have a classic 3:1 ratio. And in my opinion this is a good ratio for you in this mission, because blue has no obstacles, mines, prepared arty missions, prepared battle positions, recon in front etc...
    You can use the missiles from your BMPs, our Marder can`t do this (in real life yes, but not in sb), we have to dismount squads. The only thing we have is the terrain. We have to find out your main effort and have to defend very flexible.


    We can speak about the time limit, but we need this in my eyes.
    My intention of this mission: I want to see a powerfull red attack and a flexible blue defense.
    If red use single tank tactics, I think they will fail, If blue is defending to inflexible, I think they will fail. For both sides it`s a challenge. But this is just my opinion.


    What we can do, we can play it and after this we change sides and see what happens.


    cheers


    Duke

    Servus Mein Gutster,


    Scenario habe ich, Zeit hätte ich jetzt auch, aber ohne Passwort Blau kein Rufzeichentemplate.


    MkG


    Duke

    Servus,


    4./- im Feuerkampf


    MILAN fliegt Richtung BMP-3


    Bravo bekommt den Segen von oben.


    Feierabend


    Bravo weicht über Brücke aus


    feindliches Abschiedsgeschenk für BRavo


    Fallis KI MILAN Schütze schießt einen T-90 ab.


    Da muss ich mal was ändern.


    @Gladiator: wenn das Scenario überarbeitet ist, schick es rüber, ich mach dir das Rufzeichentemplate.


    MkG


    Duke

    Servus,


    die Woche muss ich von Abend zu Abend schauen. Wenn mal keine Nachtschicht dann gibt es Elternabende.
    Donnerstag siehts noch am besten aus, bis jetzt.


    MKG


    Duke

    Servus,


    also die Wirkung der 20mm HE Munition gegen Infanterie im Gelände ist der Hammer.
    Allerdings richtet sie gegen Infanterie in Gebäuden überhaupt nichts aus.
    Bitte auch standardmäßig einstellen, dass die Infanterie über Luke beobachtet.


    MkG


    Duke

    Servus,


    ich habe ein Scenario erstellt und verschiedenste Ereignisse mit .wav Dateien unterlegt.
    Mittlerweile hat das Scenario eine Größe von 150MB! Ich habe die Ereignisse mit den sound Dateien wieder gelöscht, allerdings änderte das nichts an der Größe des Scenarios.
    Gibt`s da einen Trick die sound Dateien wieder zu entfernen, oder muss ich damit leben?


    MkG


    Duke