Servus,
I change the equipment.
I give Red a MechInfBn with Marder1A3 and a company of Leo1A5 and 2 patrols with Luchs and for Blue 3 platoons of BMP-2s and 1 platoon of T-72s.
Cheers
Duke
Ladet sie aus unserem Downloadbereich oder von der eSimGames Webseite herunter!
Ladet sie aus unserem Downloadbereich oder von der eSimGames Webseite herunter!
Ladet sie aus unserem Downloadbereich oder von der eSimGames Webseite herunter!
Servus,
I change the equipment.
I give Red a MechInfBn with Marder1A3 and a company of Leo1A5 and 2 patrols with Luchs and for Blue 3 platoons of BMP-2s and 1 platoon of T-72s.
Cheers
Duke
Servus,
heute geht nicht bin klettern.
MkG
Duke
Hi LAN,
I make it short.
You don`t want to play this, we don`t play it.
Make a suggestion what kind of equipment you want to use, what terrain, weather conditions etc, COOP or H2H and I try to find a mission.
cheers
Duke
Servus,
In order to try something new KANIUM and Red Alert will host a Friday game the 7th (this friday) at 1800 UTC.
This also means that Sunday is a night off this time. Next sunday is still on for part two of our campaign but more info on that later.
Details:
Time: 7th 1800 UTC
Place: Kanium TS
What are we doing: COY (+) size attack mission
http://www.steelbeasts.com/top…00-utc-attack-on-neuhoff/
MkG
Duke
Servus,
Halfway to the weekend? It's time for...Midweek Madness.
Open to all. Friendly Head 2 Head
D.O.W. Vu & Red Alert Vu
Wednesday Mission 05/10/16 @ GMT17:00
Race to Blokpost By Red Alert VU
http://www.steelbeasts.com/top…dness-head-2-head-051016/
MkG
Duke
Servus,
Ankündigung im .com Forum:
Joints Ops with Dogs of War and Kanium VU 18:00 UTC Sunday 23/10/16
DOW Kanium Mission Operation Picket V1 by Dogs Of War VU
********************************
** Notes **
SB Version: 4.004 64bit
Mission Name: DOW Kanium Mission Operation Picket V1
Created by: DOW VU Cougar11
Modified by:
Multi-Crew: Yes
Single Crew: Yes
Largest command: Battalion
Smallest command:Crew Position
Mission Duration: 120-180 minutes depending on players and progress. Fluid per Commander
Minimum number players: 20
Date: Sunday Joint Ops Mission 23/10/16
Time: 18:00 UTC
Time (local): Click here
Teamspeak IP:teamspeak3.i3d.net:10077 No PW
Room: Steelbeast
MkG
Duke
Servus,
greetings after my 12h dayshift.
I`m amused and become a little bit angry.
You red the briefing and our last mails?
I tried to explain it step by step, I failed.
QuoteMy russian friend and me, we are not from RA, we are from steelbeasts.ru (steelbeasts.pro).
sorry for this, I will change this in the final version.
QuoteSo we can not understand why this mission have 1985 date, and the red on the offensive? Why all the current funny missions contain the offensive of the red?
It`s 1985 because I like this year and we have all vehicles for this time period (ok no Marder1A2 but Marder1A3).
I can promise you, if red and blue play there cards right, it will be not a funny mission like "Midweek Madness".
We have the vehicles, we have the weappons and ammunition. I tried to make the organization with the callsign template like in real life during this time period.
I want to play red as offensive part, because in my opinion it was there doctrine.
QuoteWe had a defensive military doctrine.
lol
QuoteAnd I can not understand why DKs have equipment with thermal imagers in 1985?
As I tried to explain you in the last EMails, we don`t use DK equipment, but we use the mod folder \DK.
It`s simple, in this time period our rifle was the HK G3 and not the G36. In steelbeasts the DK mod folder use this rifle.
If we play this mission I will send you all german skins for this mission, you can put these in the dk mod folder and every blue soldier or callsign will have german camo.
Thats why the blue equipment has thermal imager, we had this in 1985.
QuoteThe main problem of the mission, it's difficult weather conditions and very limited visibility. In such circumstances, we can not go on the offensive and prefer to wait for the right weather conditions, even against your company we would have an entire division. We do not need the losses.
Besides. We do not understand what is the "capture of an object", we understand the "reaching of the frontier", and why we need to capture the Kalinka in this terrain, if above it rises the height of the most dominant to the west?
From a tactical point of view, we would have preferred to attack in the souther direction, or in the worst case, in the norther direction of this area. In general, we would prefer to choose offensive conditions ourselves, because it is our offensive. But much work has been done, and we offer a compromise.
It is necessary to exclude from the height of the game, marked in purple or revise the target of the attack.
The weather in germany can be bad and difficult, I can make sunshine and visibility 3000m, no problem good for our Leopards. I don`t wanted to write a novel in the situation reports.
The situation is like I described in the mission. Red found a gap in our defense and sent this MechInf Btn to take this key terrain and to develop the situation.
If you use google maps, you can see our Brigade is defending between Detmold and Paderborn. So if you can take your OBJ you have 2 options for future operations (we will not play these options).
1st you can go west or you can attack the deep left flank of our Btn or Brigade.
To the south is the main effort of your division and our brigade because there are the main roads. I was not scripting this and I will not make a script.
Back to the situation.
The blue Btn Cdr saw this gap and sent one PzGrenCoy to defend the area. Thats why it`s a hasty defense for blue.
It is not your offensive. You play a MechInfBN and you follow orders from your RGT CDR or DIV CDR. In good old red army doctrine a MechInf CDR has not the option, he follows orders, strictly.
If you like you can download the regulations in our download section.
In this mission we have a classic 3:1 ratio. And in my opinion this is a good ratio for you in this mission, because blue has no obstacles, mines, prepared arty missions, prepared battle positions, recon in front etc...
You can use the missiles from your BMPs, our Marder can`t do this (in real life yes, but not in sb), we have to dismount squads. The only thing we have is the terrain. We have to find out your main effort and have to defend very flexible.
We can speak about the time limit, but we need this in my eyes.
My intention of this mission: I want to see a powerfull red attack and a flexible blue defense.
If red use single tank tactics, I think they will fail, If blue is defending to inflexible, I think they will fail. For both sides it`s a challenge. But this is just my opinion.
What we can do, we can play it and after this we change sides and see what happens.
cheers
Duke
Totaler Unsieg!
Scenariotest TF Chickenschnitzel.
Kein report, da Scenario bzw SB abgestürzt ist.
MkG
Duke
Tante Edit: der Abkoppel Bug:
Servus Mein Gutster,
Scenario habe ich, Zeit hätte ich jetzt auch, aber ohne Passwort Blau kein Rufzeichentemplate.
MkG
Duke
Servus,
am Sonntag gehts los.
Ich werde mal bei der OPFOR mitzocken.
Threads auf steelbeasts.com:
http://www.steelbeasts.com/top…ation-taurag%C4%97-intel/
http://www.steelbeasts.com/top…f-operation-taurag%C4%97/
http://www.steelbeasts.com/top…unday-the-2nd-of-october/
cheers
Duke
Servus,
die Woche muss ich von Abend zu Abend schauen. Wenn mal keine Nachtschicht dann gibt es Elternabende.
Donnerstag siehts noch am besten aus, bis jetzt.
MKG
Duke
Servus,
also die Wirkung der 20mm HE Munition gegen Infanterie im Gelände ist der Hammer.
Allerdings richtet sie gegen Infanterie in Gebäuden überhaupt nichts aus.
Bitte auch standardmäßig einstellen, dass die Infanterie über Luke beobachtet.
MkG
Duke
Servus Tisse,
alles Gute und vor allem Gesundheit auch von mir.
MkG
Duke
Servus Ssnake,
Danke, wenn mein Englisch aufgewacht ist, werde ich das mal ausprobieren.
MkG
Duke
Edit:
Mein Englisch ist aufgewacht und es funktioniert, Danke.
Servus Sören,
Herzlichen Glückwunsch zum Geburtstag, treibs net zu doll, du bist nicht mehr der Jüngste.
MkG
Duke
Servus,
alles gut, wenn Sie sie haben einfach melden. Es drückt nicht.
MkG
Duke
Servus Ssnake,
so hier der Link zu den Scenarien:
https://www.dropbox.com/s/tqt9…20serval%20files.rar?dl=0
MkG
Duke
Servus,
Grüße aus der Tagschicht, ja ich habe noch beide Versionen. Ich lade sie heute Abend mal in meine Dropbox hoch und schicke einen Link vorbei.
MkG
Duke
Servus,
ich habe ein Scenario erstellt und verschiedenste Ereignisse mit .wav Dateien unterlegt.
Mittlerweile hat das Scenario eine Größe von 150MB! Ich habe die Ereignisse mit den sound Dateien wieder gelöscht, allerdings änderte das nichts an der Größe des Scenarios.
Gibt`s da einen Trick die sound Dateien wieder zu entfernen, oder muss ich damit leben?
MkG
Duke