SB Pro PE Upgrade 2.4x

  • Hi Airway,


    schick mir Deine Adressdaten per PM. Ich sende Dir dann ein Konto und bestelle die Ware sobald Du überwiesen hast.Ich brauche Deinen vollen namen, Adresse und Emailadresse für die Bestellung. Du überweist das Geld und dann wie oben beschrieben.


    Der Preis ist 25$ umgerechnet in Euro = zur Zeit ca. 20€. Sagen wir 21€, was übrig bleibt kommt dem Serverkonto zu gute.


    Sobald die Ware bestellt ist dauert es zwischen 1-4 Wochen, bis es bei Dir ankommt (Erfahrungssache....durchschnitt ist ca. 2 Wochen)


    Gruß


  • PM ist raus. Ich Danke vielmals für die Unterstützung.
    Ich runde als Dank meine Überweisung auf 25 € auf. Schliesslich war ich auch schon auf dem 911er Server.
    Aber nicht alles auf einmal ausgeben :D


    Nochmal Danke,


    Airway

  • Bestellt und Bestellt...mal sehen wer eher liefert; e-sim oder Ok-soft :cool:


    Problem bei e-sim geht alles durch den Zoll und die machen alles auf und wenn die da ein Panzer sehen da gibst ersteinmal paar Fragen.
    Ich gebe Euch einen Tipp so mache ich es immer Einfach sagen Ihr wiest nicht wieviel das Spiel kostet Ihr seit Spieletester und habt das kostenlos bekommen.
    Beim letzten male hast das super funktioniert, den man muß beim Zoll zahlen.

  • Also ich habe meine Version von SB Pro letzes Jahr im Okt bei ESim in den Staaten bestellt und hatte keine Problem mit dem Zoll ist alles glatt gelaufen.


    Aber das kommt sicher auch auf den Zollbeamten an.


    Ich habe aber auch schon geordert bei Okaysoft

    MKG
    SteelClaw


    Alpha


    "Der Unterschied zwischen einem Grabstein und einem Orden ist manchmal einfach nur Pech"

  • Problem bei e-sim geht alles durch den Zoll und die machen alles auf und wenn die da ein Panzer sehen da gibst ersteinmal paar Fragen.
    Ich gebe Euch einen Tipp so mache ich es immer Einfach sagen Ihr wiest nicht wieviel das Spiel kostet Ihr seit Spieletester und habt das kostenlos bekommen.
    Beim letzten male hast das super funktioniert, den man muß beim Zoll zahlen.



    Wat? Also bei ich hab GAR NICHTS vom Zoll gehört. Auf dem Paket stand auch nix von Panzer oder ähnlichem...
    Im übrigen: Bestellt...

  • Natürlich bleibt die Entwicklung von SB Pro PE nicht stehen. Gegenwärtig ist Version 2.482 im Betatest und wird vermutlich innerhalb der nächsten Woche(n) veröffentlicht werden. Hier schon mal ein kurzer Ausblick:


    2.482

    • CV90/35-DK:
      o Stab Ein hot key (<) selects S5 key off.
      o Emergency hot key (>) selects S5 key on (emergency laying mode)
      o Stabilization on/off is selected through the VCS POWER menu.
      o Move Closed Bolt function from TURM AUS hot key to (:wink: key, which was unused. (The (L) key was the STAB BEREIT hot key, which remains unchanged)
      o There is no MANUAL MODE, but damaging the turret drive requires the use of hand cranks
      o Further adjustment of the behavior of KETF ammunition in “ABM-PENE” mode
      o The VCS menu for fuel is now constantly being updated and not just on button click
      o The ammo counter in the upper right hand corner of the screen has now been removed. Information about type and rounds remain-ing are now shown only in the corresponding VCS menu
      o Adjusted the dispersion for the 35mm gun depending on the fir-ing mode; closed bolt mode has a higher accuracy than open bolt firing mode
      o Adjusted the behavior of KETF ammunition in “ABM-PENE” mode to increase the behind-armor fragmentation effect
      o The “CHAMBER” text will appear in the gun sight only in closed bolt firing mode now
      o Fixed a bug with the CV90/35 coax (rounds were falling short)
      o Fixed a bug with the CV90/35’s MFD in fullscreen mode
      o Fixed a bug with the KETF round that allowed to kill a T-80 frontally
    • LEOPARD 2:
      o Reactivated the digital magnification for the LEOPARD 2A5DK TIM
      o Added separate TIS FOV control, which is active in KH HZF mode
      o Modified and added damages to the TC display
      o Added WNA on/off toggle (hot key is the Stab Bereit hot key, which has a default of (L))
    • Added CV90/35 to the GUNNERY RANGE
    • Added or updated 4 single player scenario files
    • Added or updated 39 multiplayer scenario files
    • Improved the T-72M1 woodland texture
    • Added a missing TIS textures for infantry (winter theme)
    • Added a missing texture for BMD-2 ATGM launcher (winter theme)
    • Added a missing texture for CV90/40 interiors (winter theme)
    • Added the missing TIS texture for FO unit binoculars
    • Added the missing TIS texture for the REMOTE WEAPON STATION
    • Updated sound files
      o LEOENGINE.WAV
      o PCENGINE.WAV
      o PCRUMBLE.WAV
    • Added and updated height maps
      o NORTHERNPA.HGT
    • Added and updated theme files
      o REALISM_DESERT_(ME).THM
      o REALISM_DESERT_(NA).THM
      o REALISM_TROPICAL_(SUMMER).THM
      o REALISM_WINTER_(FROZEN).THM
      o REALISM_WOODLAND_(FALL).THM
      o REALISM_WOODLAND_(SPRING).THM
      o REALISM_WOODLAND_(SUMMER).THM
    • Fixed LOD3 scaling issues with
      o BUSHMASTER
      o CV90/40-B
      o CV90/40-C
    • Updated the PIZARRO tutorials 1, 2, 5, and 7
    • Fixed a problem with an internal tool and different DirectX versions, resulting in the necessity to convert all damage model resource files to a new file format
    • Converted all armor files
    • Updated the armor files of
      o BMD-2
      o BMP-1
      o BMP-2
      o BRDM-2 AT
      o BUSHMASTER
      o CV90/35-DK
      o CV90/40-B
      o CV90/40-C
      o HEMTT FUELER
      o JAGUAR
      o LEOPARD 2A4
      o LEOPARD 2A5DK
      o LEOPARDO 2E
      o LEOPARD AS1
      o M113 TOW
      o M1A1(HA)
      o M2A2
      o M3A2
      o M88A1
      o M966 HMMWV TOW
      o PIZARRO
      o STRV 122
      o T-72M1
      o T-80U
      o VEC
    • In the Controls dialog box SB Pro will now ignore an already active button when assigning a new hotkey or joystick button (some control handle replicas have buttons that are permanently active)
    • Changed the handling of control handle signal input with simultaneous multiple button activations
    • Adjusted the power of 40mm AGL grenades
    • Fragmenting rounds will now check for a line of sight from the detonation point to sensors of the target, and cast fragments in their direction with appropriate density/likelihood
    • When in windowed mode, SB Pro will now always start in the upper left hand corner of the screen
    • When ordering “shoot here” and then “hold fire” the unit will go to hold mode. This was done so that if “fire at will” is issued the unit will not start firing again at the “shoot here” location
    • Added a slider in the map screen for the line-of-sight observer height. The slider value will control the observer height for the LOS map, the point-to-point LOS tool and the battle-position focus point (has some issues with refreshing LOS fan)
    • All obstacles can be moved by default in the planning phase. The mission designer can choose where the obstacle can be deployed: Anywhere, nowhere, in deployment zones
    • Improved thepathfinding behavior of vehicles into emplacements in close proximity to obstacles
    • The point-to-point LOS tool and the focus circle in the battle position will now display the distance (in meters) of that point from its origin
    • The ASLAV-25 commander can now also use the laser range finder
    • Repair time for coax damage is more accurately displayed
    • The scaling factor for the LEO 2A5DK model has been adjusted by 1.57…% so that LEO 2E and 2A5DK should have the same hull length now
    • Changed the behavior of the laser of the UAV so that it will not lock to the closest terrain coordinate but stay exactly on target
    • Increased the number of non-billboard render items to prevent distant trees from not being drawn with high magnification, or high screen resolutions
    • Computer controlled gunners will now set the day sight to narrow FOV when scanning, leaving the thermal sight in wide FOV
    • Changed the fire control behavior (hold fire, fire at will, etc…) of units with human-player presence so that units will use scripted values unless the human player explicitly commands otherwise
    • Added observer position as an option in the Assembly area
    • Fixed a bug with automatic grenade launcher teams where the default amount of ready rounds was three, not 48
    • Fixed a few issues with network sessions for human gunner and commander in the same vehicle. New network messages were added so that the information in sights remains consistent on the two computers
    • Fixed a bug where the FIST-V’s hammerhead would not be properly stored to the rear while traveling
    • Fixed a number of minor issues that lead occasionally to computer controlled heavy MG equipped units to hold their fire despite orders to the contrary, even if they had a chance to damage or kill the target
    • Fixed a bug with the collision detection that created numerous problems with units firing out of buildings, or from positions very close to them
    • Fixed a bug that could cause a crash when entering the AAR
    • Fixed a bug that made the fire control system ignore the manual range input of the Leo 2A5 commander’s control panel
    • Fixed a bug that prevented the FIST-V sight to be used if the vehicle was parked on a slope exceeding 15°
    • Fixed a bug that would show misleading menu entries if a string was missing in the corresponding STRINGS file
    • Fixed a bug with some ammunition types which would go off immediately after leaving the muzzle
    • Fixed bug #113; trees are no longer obstructing the entrance to vehicle emplacements
    • Fixed bug #136; invalid
    • Fixed bug #402; vehicles no longer get snagged when intersecting with buildings or trees at mission start
    • Fixed bug #422; PC's and IFV's now deploy troops at emplacements
    • Fixed bug #434; dragon teeth no longer cause clipping errors
    • Fixed bug #672; computer controlled crews open fire more quickly now after acquiring a target
    • Fixed bug #685; invalid
    • Fixed bug #1135; dismounted troops hold their fire better now
    • Fixed bug #1192; mine and IED detonations no longer are silent
    • Fixed bug #1229 (PIZARRO shutting down TIS in network session)
    • Fixed bug #1257; invalid
    • Fixed bug #1258; invalid
    • Fixed bug #1259; added a hotkey to override the end of belt firing inhibitor for vehicles with belt-fed autocannons (default is JoyButton #8)
    • Fixed bug #1303; invalid
    • Fixed bug #1310; adjusted the scaling factor of HIND and GRIFFON helicopters
    • Fixed bug #1324; invalid
    • Fixed bug #1329 that prevented missile reloads on some vehicles if the vehicle was parked on a slope exceeding 15°
    • Fixed bug #1330; ATGMs fired from T-72 or T-80 will no longer hit the ground immediately after launch
    • Fixed bug #1358 where ASLAV-25 computer crews would fire their rounds terribly short
    • Fixed bug #1341 where squads would not fire RPGs anymore as soon as the RPG gunner was killed (instead of passing on the weapon to the next guy)

    Bitte keine Privat-Nachrichten an mich!
    eMails integrieren sich viel besser in meinen Arbeitsablauf, oder schreibt's gleich ins Forum, OK?